The primary time I noticed Temtem, I, like in all probability everybody else on the earth, thought “Wow, this appears… precisely like Pokemon.” After enjoying the alpha for about six hours, I’m nonetheless fairly assured in describing it as about 85 p.c just like basic Pokemon. And earlier than I’m going any additional, no, this isn’t a assessment – that is simply first impressions of Temtem, an MMORPG clearly impressed by Pokemon.
In Temtem, you begin off as a youngster whom you’ll customise with a plethora of choices – choices that may solely enhance as you play. It’s your Apprentice’s Eve wherein you (and your jerk rival, Max) have fun with the city’s Temtem professor. Professor Konstantinos offers you your first Temtem, which is chosen from three starter Temtem: The Psychological-type Houchic, the Crystal-type Crystle, or the Melee-type Smazee.
From there, it’s up to you to go to Accademia (yes, it’s spelled like that) to learn more about Temtem (but you don’t actually attend classes), catch and tame Temtem, challenge eight Dojos, and possibly thwart an evil organization. The Temtem even show up as random encounters when wading through tall grass or exploring dark caves or ruins, and are caught by throwing an object – in this case a Temcard. Temtem are certain types, like Nature or Crystal, and can be two types at the same time. They can have up to four moves slotted at once, and their stats and type affect how they perform. Temtem can evolve, and sometimes their types change with the evolution. NPC Tamers will stop you to fight as soon as you cross their line of sight, and there are special buildings to go to in order to heal your Temtem and purchase Temtem-related items.
Yeah, it all sounds so eerily familiar. But there are some key differences, too, the most obvious being Temtem’s PC accessibility and its MMO-style, player populated world. While exploring, Temtem trailing behind you, you’ll see other tamers out and about as well. You can’t interact with them like an NPC, but you can go into a menu to do so. To facilitate the ease of cooperative play, it seems as though nearly all of Temtem’s battles are two on two – making it perfect for continuous co-op. Each Tamer, using separate accounts, bring their own Temtem into the battle, and this never feels unfair for the NPC opponents. On the contrary, playing strategically in a double battle is even more difficult with a partner unless constant communication is kept up, assuming both have Temtem around the same level.
Making Temtem double-battle focused is a neat solution to make co-op viable, and simultaneously, makes the entirety of Temtem more difficult, too – a welcome change for those clamoring for more challenge in the genre. It is too early for me to say how difficult Temtem really is, but double battles are inherently more complex than single battles. In addition, the classic treatment is kind of old-school in the inconvenient game-design sort of way, which forces you to backtrack through Temtem-infested dungeons if you can’t handle its back-to-back boss battles at the end. Some may love the extra challenge and punishment, others may lament the loss of time.
To be clear, I went into Temtem blind without researching the unique Temtem Type-chart, so I didn’t know issues like how Melee-type Temtem had been weak in opposition to Digital-type assaults, and it made me notice how a lot I depend on my ingrained Pokemon data when enjoying these video games, and the way way more difficult they’d be if I didn’t know my opponent’s Pokemon was particularly weak to Electrical-type strikes with weak Particular Protection and excessive Assault. It’s tough to play strategically when you understand nothing about your opponent, however I am glad I went in with out finding out to have the ability to achieve the recent expertise of being a whole newb once more.
There are a couple of extra similarities and variations, like how Temtem’s reply to Pokemon’s Individual Values (SVs in Temtem) and Effort Values (TVs in Temtem) are current in numerous numerical capacities and may be seen everytime you need in a Temtem’s abstract. However, I wished to particularly name out Temtem’s stamina system, the one monster stat that actually differs from any of Pokemon’s. As an alternative of every transfer having a beneficiant variety of instances it may be used, every Temtem has a pool of Stamina. Consider it like a mana bar. Every transfer makes use of a certain quantity of factors, and as soon as the pool is used up, the Temtem will damage itself if it tries to assault, and might be unable to behave the subsequent flip. Stamina is recovered between battles, however this technique prevents Tamers from with the ability to depend on a single overpowered Temtem, and forces them to modify out to others or else be punished.
One other added spice to Temtem’s fight is Synergy. Generally, a Temtem may have a transfer that will get a lift when its teammate on the sector is a sure kind. As you possibly can see within the screenshot above, Crystle’s Crystal Mud transfer will get a lift in each harm and precedence when a pleasant Wind-type Temtem is on the sector with it. Traits–like Pokemon’s Skills–also encourage teammate combos. For instance, Tateru can have a trait that will not get up sleeping Temtem, so pairing it with a Temtem with Hypnosis is a cool combo.
For these on the lookout for an MMO-style Pokemon, maybe with some additional taste within the type of problem, a extra thought out online-competitive system, and co-op, Temtem will in all probability scratch that itch, particularly for individuals who favor old-school Pokemon over newer iterations’ quality-of-life enhancements and time-saving updates. Temtem will enter Early Entry on Steam on January 21, and can launch on consoles someday subsequent yr.
For extra on Temtem, be certain that to observe the first 17 Minutes of Temtem Alpha Gameplay above.
Casey DeFreitas is an Editor at IGN who loves monster looking, slaying, and catching. Catch her on Twitter @ShinyCaseyD.
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