The lengthy rumored Closing Fantasy XVI was lastly unveiled on the PlayStation 5 Showcase this week and there are many fascinating points to the announcement. Past the topline undeniable fact that we’re getting a brand new mainline entry to the Closing Fantasy sequence (!), it’s notable that the sport is being developed by Artistic Enterprise Unit III, which is Naoki Yoshida’s staff. For the unfamiliar, these are the parents who develop the extremely common MMO, Final Fantasy XIV.
That is new for the sequence and important within the sense that the FFXIV staff has been largely liable for the sequence’ success within the trendy age. Sq. Enix’s dealing with of the sequence outdoors of the MMO has been spotty at finest for a while now and having the man who miraculously turned FFXIV round in round two years producing FFXVI has instilled a whole lot of hope in followers (together with myself!).
FFXVI additionally has a medieval, virtually low fantasy appear and feel to it that has been a bit divisive amongst followers, however not shocking, as anybody who has heard Yoshida discuss a brand new mainline FF recreation is aware of that this is the direction he would’ve appreciated to see.
Personally, I’m all for it. A few of my favourite RPGs in existence are Yasumi Matsuno’s Ways Ogre, Vagrant Story and, in fact, Closing Fantasy Ways. Whereas Matsuno isn’t engaged on the mission, his affect right here is evident. I’ve been dying for one thing alongside these traces for a few years now and I frankly couldn’t be extra excited in regards to the course FFXVI goes for in terms of its theme and aesthetic.
My solely concern with the sport’s aesthetic is that it type of seems to be only a tiny bit generic in comparison with different video games within the sequence and even Matsuno’s work to some extent. Video games like FFT had a medieval look, positive, however the characters nonetheless had a definite high quality to them and that is additionally true for different video games set in Ivalice such because the Closing Fantasy Ways Advance video games and Closing Fantasy XII. I’d be a bit much less apprehensive about it if this didn’t additionally lengthen to the sport’s protagonist, as we’ve solely seen a small slice of the sport to this point. Not an enormous deal, however one thing to notice.
What I’m much less enthusiastic about what I’ve seen of the gameplay. FFXVI’s fight designer comes from the Satan Could Cry sequence and it exhibits. The sport seems to be to be decidedly extra motion fight targeted than both Closing Fantasy XV or the newer Closing Fantasy VII Remake and that’s not likely a course I’m excited for the sequence to take. I really feel Sq. Enix actually nailed what trendy Closing Fantasy ought to play like with FF7R. The staff masterfully struck a stability between motion fight and the turn-based components the sequence is steeped in and I’d like to see future FF video games undertake that form of gameplay.
I’m additionally involved about what this implies for social gathering primarily based gameplay as we solely see a single character preventing at a time all through the trailer. I could also be leaping the gun, however events are half and parcel of the Closing Fantasy expertise, so I actually hope we aren’t a extra solo journey right here.
Whereas some points of the reveal go away me a bit apprehensive, that is nonetheless probably the most excited I’ve been for a brand new Closing Fantasy recreation (that wasn’t an MMO or remake) since 2001 with Closing Fantasy X. It’s critically been that lengthy. The general aesthetic, the Matsuno model political intrigue and the actual fact Yoshida’s staff are on it have given me a whole lot of hope for the primary time in a really very long time.
What’s your tackle the Closing Fantasy XVI announcement? Share your ideas within the feedback under!
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